WORKING BIBLIOGRAPHY
Bechar, Gilad. "Why Everyone Should Stop Hating On Freemium Games." The Next Web. N. p., 2015. Web. 24 Oct. 2016.
Brian, Matt. "Why App Store Apps Are Now Labeled 'Get' Instead of 'Free'" Engadget. AOL Inc., Web. 12 Nov. 2016.
Chambers, Taylor. “Where Freemium And ‘Gachapon’ Style Purchases Coincide With Gambling." EquityArcade™. N. p., 2016. Web. 24 Oct. 2016.
Dredge, Stuart. "Are Freemium Games Focusing Too Much On Monetisation And Not Enough On Fun?.” the Guardian. N. p., 2015. Web. 25 Oct. 2016.
Gainsbury, Sally M., et al. "Migration From Social Casino Games To Gambling: Motivations And Characteristics Of Gamers Who Gamble." Computers In Human Behavior 63.(2016): 59-67. Academic Search Complete.
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McGregor, Claire. "In-App Purchases Of The Top Grossing Apps". Appbot Blog. N.p., 2016. Web. 12 Nov. 2016.
Heier, Craig. "Free to Play: Mobile Gaming and the Precipitous Rise of Freemium." The Review: A Journal of Undergraduate Student Research St. John Fischer College. Web. 25 Oct. 2016
Lescop, Denis and Elena Lescop. "Exploring Mobile Gaming Revenues: The Price Tag Of Impatience, Stress And Release." Digiworld Economic Journal, No. 94: N. p., 2014. Web. 25 Oct. 2016.
Owens, Martin D. "If It Isn't Gambling, How Far Should Gaming Regulation Go?: Quasi-Gambling, 'Freemium,' And State Control." Gaming Law Review & Economics 17.7 (2013): 506-510. Academic Search Complete. Web. 25 Oct. 2016.
"Swrve Finds 0.15% of Mobile Gamers Contribute 50% of All In-Game Revenue | Swrve." Swrve. N.p., n.d. Web. 14 Nov. 2016.
"The Evolution Of Arcade Gaming." Evolution Of Arcade Games. N.p., n.d. Web. 14 Nov. 2016
Brian, Matt. "Why App Store Apps Are Now Labeled 'Get' Instead of 'Free'" Engadget. AOL Inc., Web. 12 Nov. 2016.
Chambers, Taylor. “Where Freemium And ‘Gachapon’ Style Purchases Coincide With Gambling." EquityArcade™. N. p., 2016. Web. 24 Oct. 2016.
Dredge, Stuart. "Are Freemium Games Focusing Too Much On Monetisation And Not Enough On Fun?.” the Guardian. N. p., 2015. Web. 25 Oct. 2016.
Gainsbury, Sally M., et al. "Migration From Social Casino Games To Gambling: Motivations And Characteristics Of Gamers Who Gamble." Computers In Human Behavior 63.(2016): 59-67. Academic Search Complete.
Web. 27 Oct. 2016.
McGregor, Claire. "In-App Purchases Of The Top Grossing Apps". Appbot Blog. N.p., 2016. Web. 12 Nov. 2016.
Heier, Craig. "Free to Play: Mobile Gaming and the Precipitous Rise of Freemium." The Review: A Journal of Undergraduate Student Research St. John Fischer College. Web. 25 Oct. 2016
Lescop, Denis and Elena Lescop. "Exploring Mobile Gaming Revenues: The Price Tag Of Impatience, Stress And Release." Digiworld Economic Journal, No. 94: N. p., 2014. Web. 25 Oct. 2016.
Owens, Martin D. "If It Isn't Gambling, How Far Should Gaming Regulation Go?: Quasi-Gambling, 'Freemium,' And State Control." Gaming Law Review & Economics 17.7 (2013): 506-510. Academic Search Complete. Web. 25 Oct. 2016.
"Swrve Finds 0.15% of Mobile Gamers Contribute 50% of All In-Game Revenue | Swrve." Swrve. N.p., n.d. Web. 14 Nov. 2016.
"The Evolution Of Arcade Gaming." Evolution Of Arcade Games. N.p., n.d. Web. 14 Nov. 2016